Pung Chow The Game of a Hundred Intelligences. Also known as Mah-Diao, Mah-Jong, Mah-Cheuk, Mah-Juck and Pe-Ling
E-text prepared by K. D. Thornton, Louise Pattison, and the Project Gutenberg Online Distributed Proofreading Team (https://www.pgdp.net)
"Pung Chow" by Lew Lysle Harr is a comprehensive guide on the game of Pung Chow, which is also known as Mah-Jong, written in the early 20th century. The book informs readers about the history, rules, and strategies of this intricate tile game that has its roots in Chinese culture and has gained popularity in the West. Harr, drawing from his extensive experience living in China, offers an authoritative perspective on the game's origins and its various names, presenting it as not just a pastime but a challenge for intellectual engagement. The book begins by detailing the game's setup, which involves a unique scoring system and the arrangement of tiles into a structured wall for play. It describes the different suits of tiles, the procedure for drawing and discarding, and the significance of combinations like "Chow" and "Pung" in gameplay. As players aim to complete their hands with four sets and a pair, the book instructs on scoring and rules for winning through methods like hitting Mah-Jong. Moreover, Harr emphasizes strategic planning and skill development, enabling players to navigate the game's complexities while enjoying the richness of its cultural heritage. (This is an automatically generated summary.)
Reading ease score: 72.5 (7th grade). Fairly easy to read.
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